Cinematography in Anime
Anime is defined as a style of Japanese film and television animation, typically aimed at adults as well as children. Along with this, the cinematography of anime is aimed to create many different feels, through use of viewing angles, camera movement, colors, and the rule of thirds.
- Close up views and zoom in shots are mainly used for important moments.
- A dutch angle is used mostly for skewing the picture and making it off-putting and unbalanced. this also takes control away from the character.
- A medium long shot is a shot that allows you to see mainly the upper half of the characters and most of their environment and is m0st often used for dialogue scenes and walking scenes
- A profile shot is the character from a side view and it causes a thought that we don’t really know exactly what the character is feeling
- A portrait shot is showing the character’s full face and shows the most emotion aside from a medium long shot in my opinion
- Panning shots are used in anime along with other camera angles to create tension or further intensify a feeling, though some of them don’t look near as good as others. The ones that dont look
- Color is one of the most influential parts of anime. It can rile up different emotions, create feelings, show danger, and change the look of the show and environment altogether. Also, it can show the personality of different characters depending on how it’s used.
This is a video compilation showing some examples of the different camera effects: